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side_quests
- smelter: go-based local ethereum node that supports forking, simulation
- z0wallet: multisig wallet written in zkVM view-more
- obsidian: private and offchain trade pre-confirmations with zkVM view-more
- JITLiq: faster and optimized bridging protocol design view-more
- smol-multisig: stateless multisig on solana, like safe
- brahma-kernel: workflow engine built on temporal for managing defi-native workflows, powers brahma’s automation infra
work
currently
- exploring what’s next in the space and working on new ideas
brahma
- developed the initial backend infrastructure for brahma cards through production release
- architected, scaled and led development of Console - a non custodial DeFi execution environment across 11+ networks processing over 1B+ in transaction volume with 195K+ accounts managed.
- led Console Kit, a DeFi native automation toolkit leveraging temporal for durable on-chain workflows, powering Brahma Agents and integrated by external teams like creator-bid, ooga-booga and tempestFi with 850K+ transactions settled
- built backend for Brahma Connect, a chained execution framework enabling transaction batching across dApps with simulation.
- built comprehensive monitoring and execution system for Gearbox TopGear vault which managed leveraged positions in high volatility markets, analyzed on chain data for risk assessment, and built fast execution pipelines to prevent liquidations
- worked on backend monitoring and execution infrastructure for DeltaNeutral vaults, including automated vault operations managing cross-chain fund movement and position rebalancing
- built Karma V2, a comprehensive scoring system with ETL pipelines indexing 30K+ addresses across multiple chains, including both on-chain and off-chain data (Twitter activity, Discord interactions).
ewar games
- architected and scaled the real-money gaming platform to 2.3M+ users handling 275K+ monthly transactions ($0.12 to $2K per session).
- built high throughput matchmaking engine processing 55K+ games lobbies/month
- integrated MMO platforms and multiplayer frameworks for game hosting and lobby management
- built in-house streaming and tournament systems with real time leaderboards, coupled with fraud detection pipelines analyzing concurrent game sessions and transactions
- built the platform from scratch as one of the founding engineers, then led scaling and architecting for 2 years before getting shut down due to government regulations
altworld
- built user management and session handling systems for Unity based metaverse platform
- set up and benchmarked Photon Engine servers on Windows for hosting multiplayer sessions
- left after 6 months as metaverse tech didn’t offer much technical learning and wasn’t as promising